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20100718.144024
website is now in archive mode. visit blog.subnova.com for information.
20080730.144615
i added amazon context links... just because i can... if they're not too obtrusive... i'll leave them
20080114.231544
enabled mod_deflate on andromeda. the site is now seeing an estimated 80% reduction in overall size for clients to download
20080109.022443
added an rss 2.0 feed for the news at http://www.subnova.com/news/rss/. it will show the 14 most recent posts
20070823.031056
updated cq calculations so that if a member doesn't login to the website in the past 77 days, the contribution points start vanishing in a hurry... tanking the irank
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Despite the similar title, Final Fantasy Tactics Advance is not a port of Final Fantasy Tactics which was released for the Playstation in 1998. Tactics Advance has been redesigned for the Gameboy Advance with a streamlined interface and story oriented towards a younger audience. However, the gameplay that the Tactics family of games is known for is still present and as addictive as ever.
The main portion of the game takes place on a grid-like battlefield with turn-based combat. Each character can move and perform one action during a turn. There are hundreds of different offensive and defensive actions to be performed, which will vary depending on the character?s class, race, and what skills they have learned.
Almost every weapon has a skill associated with it. When a character equips a weapon they can then use its skills in battle, but to be able to use the skill without the weapon equipped they must gather enough Gil Points (acquired after winning a battle) to master it. Mastering skills also serves the secondary purpose of allowing a character to switch to a more advanced class.
At the beginning of every battle two randomly chosen actions are made illegal and enforced by a Judge. These actions can range from disallowing a specific skill you may not even have learned yet to banning something as generic as swords. Any character that disobeys these laws three times throughout the course of the game is sent to jail. Eventually a way to dismiss laws is revealed, but that doesn?t stop the Judge system from remaining an unnecessary pain in the neck.
Tactics Advance is an extremely long game. Dozens and dozens of hours can be poured into it without completing half of the hundreds of missions available. A lot of that time won?t even be spent doing missions, but fighting random enemy clans and building up your team?s skills. While the battles are incredibly fun and challenging, they can get monotonous after a while. The long-term appeal lies in experimenting with the sheer number of character combinations and the skills they can learn.
Score: 4 gil points out of 5 |
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No articles have been posted in the last month.
Slackers.
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